Some years later, Jeff Vogel decided to remake these games, under the name Avernum (notice the lack of a subtitle here).
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There are 3 Exile games in total, plus Blades of Exile.
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(Actually getting the games to run on a modern system, however, could be a challenge the Windows versions are 16-bit, and the Mac versions are pre-OSX.) Notable features include the top down view (as opposed to the isometric view of later releases), the 6 character party (as opposed to the party of 4 found in later releases), and that these games (especially Exile 2 and 3) had many spells that did not make it into later releases. These games were originally released as shareware (I believe you could play as much as 50% of Exile: EFtP without having to pay), but have since been released as freeware. I believe this may have been Jeff Vogel's very first release. Originally, there was the Exile series, with the first game being called Exile: Escape From the Pit. The pit game you're playing is actually a remake of a remake. I thought this pit game was the first avernum in a 3 part series. Not sure what to do now cause my party is impotent and can only get tiny bits of xp from entering new towns. I avoid all quests cause they will get us killed. I ran out of areas that are beginner level to explore so we just skit around like rats trying not to be noticed by monsters and just chatting with human NPCs in towns. Now in this game, my party in the Great Cave area exploring.
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This game series should be changed from Avernum to Party Wipe. At least the Queens Ambition game let me get about halfway into it before it did the party wipe over & over routine to me. I don't know that Oath game and the only other game in this series I have played is the Queen's Ambition I played for a good while and it was going well before the slimes killed me off so many times that I was forced to give up. I ran into Slith Warriors which are far more deadly and kill our characters with one hit. In this game I do have a problem with spells missing a lot and they barely scratch the sliths. Is casual below normal? I have never played a game on easy except for Battle Brothers which is even worse than this game and still killed me off right away on easy. I feel like we are tip-toeing around a minefield with so many Nephars and sliths that can insta-kill our party if we get too near any of them.ĭtgreene, I am on normal difficulty.
We are actually able to get some stuff done. They started with an acid spell that nearly killed us all off so we wasted our round using heal potions, then they killed two of our members easily.ĮDIT AGAIN: I found the proper cave place which had goblins which is the actual quest place so we were able to clear it and finish the quest. There are 20 nephils including warriors, archers and mages and each one is many times stronger than our party members plus they outnumber us 5:1 plus they are summoning weird stuff to further increase their numbers advantage. I thought that was the quest fort but the commander did not mention it so I set out again and found a doorway into a hill and thought that was it but it was the deadly Nephar monsters that killed us immediately without a fight.ĭo you know where the nephilim new hill fort is?ĮDIT: I found a group of Nephils waiting to group up with others to dig in and make a fort. So I searched over & over & over all around the area north of the fort that gave me the quest and I only found a deserted human fort filled with thugs that we were able to kill. The scouts sent there earlier did not return. The fort commander ordered me to go to a hill to stop some nephilim (I forget spelling) ruffians from making a fort on the hill. I was trying to do a quest from the 2nd town at start. In later games he did a lot more of gating content so that there would be a lot less blind dying as you blindly try and find where the developer actually next intended you to go. When he remade them the logic was not extensively redone.
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Like mentioned earlier this game has been remade at least twice(Exile/Avernum 1/ Avernum:EFTP) and the original code is in the DNA. If you want to avoid the hassle of blindly finding where is the next place they want you to go there are guides available online telling you the order the developer intended. There is a very definite order that you are actually supposed to do things with scaling level of creatures for each one of them for your expected party level. Where you are supposed to die to learn where you can go and cannot go. Avernum is very much from the old school design of games. RodentDung: I tried going in another direction and was able to kill some bandits but then got one-shot killed again by "nephar" freaks who are about 80x stronger than my party.